dart:ui library

Built-in types and core primitives for a Flutter application.

To use, import dart:ui.

This library exposes the lowest-level services that Flutter frameworks use to bootstrap applications, such as classes for driving the input, graphics text, layout, and rendering subsystems.

Classes

AccessibilityFeatures
Additional accessibility features that may be enabled by the platform. [...]
BackdropFilterEngineLayer
An opaque handle to a backdrop filter engine layer. [...]
CallbackHandle
A wrapper for a raw callback handle. [...]
Canvas
An interface for recording graphical operations. [...]
ChannelBuffers
Storage of channel messages until the channels are completely routed, i.e. when a message handler is attached to the channel on the framework side. [...]
ClipPathEngineLayer
An opaque handle to a clip path engine layer. [...]
ClipRectEngineLayer
An opaque handle to a clip rect engine layer. [...]
ClipRRectEngineLayer
An opaque handle to a clip rounded rect engine layer. [...]
Codec
A handle to an image codec. [...]
Color
An immutable 32 bit color value in ARGB format. [...]
ColorFilter
A description of a color filter to apply when drawing a shape or compositing a layer with a particular Paint. A color filter is a function that takes two colors, and outputs one color. When applied during compositing, it is independently applied to each pixel of the layer being drawn before the entire layer is merged with the destination. [...]
ColorFilterEngineLayer
An opaque handle to a color filter engine layer. [...]
EngineLayer
A handle for the framework to hold and retain an engine layer across frames.
FontFeature
A feature tag and value that affect the selection of glyphs in a font. [...]
FontWeight
The thickness of the glyphs used to draw the text
FrameInfo
Information for a single frame of an animation. [...]
FrameTiming
Time-related performance metrics of a frame. [...]
Gradient
A shader (as used by Paint.shader) that renders a color gradient. [...]
Image
Opaque handle to raw decoded image data (pixels). [...]
ImageFilter
A filter operation to apply to a raster image. [...]
ImageFilterEngineLayer
An opaque handle to an image filter engine layer. [...]
ImageShader
A shader (as used by Paint.shader) that tiles an image.
IsolateNameServer
Static methods to allow for simple sharing of SendPorts across Isolates. [...]
LineMetrics
LineMetrics stores the measurements and statistics of a single line in the paragraph. [...]
Locale
An identifier used to select a user's language and formatting preferences. [...]
MaskFilter
A mask filter to apply to shapes as they are painted. A mask filter is a function that takes a bitmap of color pixels, and returns another bitmap of color pixels. [...]
Offset
An immutable 2D floating-point offset. [...]
OffsetBase
Base class for Size and Offset, which are both ways to describe a distance as a two-dimensional axis-aligned vector.
OffsetEngineLayer
An opaque handle to an offset engine layer. [...]
OpacityEngineLayer
An opaque handle to an opacity engine layer. [...]
Paint
A description of the style to use when drawing on a Canvas. [...]
Paragraph
A paragraph of text. [...]
ParagraphBuilder
Builds a Paragraph containing text with the given styling information. [...]
ParagraphConstraints
Layout constraints for Paragraph objects. [...]
ParagraphStyle
An opaque object that determines the configuration used by ParagraphBuilder to position lines within a Paragraph of text.
Path
A complex, one-dimensional subset of a plane. [...]
PathMetric
Utilities for measuring a Path and extracting sub-paths. [...]
PathMetricIterator
Used by PathMetrics to track iteration from one segment of a path to the next for measurement.
PathMetrics
An iterable collection of PathMetric objects describing a Path. [...]
PhysicalShapeEngineLayer
An opaque handle to a physical shape engine layer. [...]
Picture
An object representing a sequence of recorded graphical operations. [...]
PictureRecorder
Records a Picture containing a sequence of graphical operations. [...]
PluginUtilities
Functionality for Flutter plugin authors. [...]
PointerData
Information about the state of a pointer.
PointerDataPacket
A sequence of reports about the state of pointers.
Radius
A radius for either circular or elliptical shapes.
Rect
An immutable, 2D, axis-aligned, floating-point rectangle whose coordinates are relative to a given origin. [...]
RRect
An immutable rounded rectangle with the custom radii for all four corners.
RSTransform
A transform consisting of a translation, a rotation, and a uniform scale. [...]
Scene
An opaque object representing a composited scene. [...]
SceneBuilder
Builds a Scene containing the given visuals. [...]
SceneHost
(Fuchsia-only) Hosts content provided by another application.
SemanticsAction
The possible actions that can be conveyed from the operating system accessibility APIs to a semantics node.
SemanticsFlag
A Boolean value that can be associated with a semantics node.
SemanticsUpdate
An opaque object representing a batch of semantics updates. [...]
SemanticsUpdateBuilder
An object that creates SemanticsUpdate objects. [...]
Shader
Base class for objects such as Gradient and ImageShader which correspond to shaders as used by Paint.shader.
ShaderMaskEngineLayer
An opaque handle to a shader mask engine layer. [...]
Shadow
A single shadow. [...]
Size
Holds a 2D floating-point size. [...]
StrutStyle
See also: [...]
Tangent
The geometric description of a tangent: the angle at a point. [...]
TextBox
A rectangle enclosing a run of text. [...]
TextDecoration
A linear decoration to draw near the text.
TextHeightBehavior
Defines how the paragraph will apply TextStyle.height to the ascent of the first line and descent of the last line. [...]
TextPosition
A position in a string of text. [...]
TextRange
A range of characters in a string of text.
TextStyle
An opaque object that determines the size, position, and rendering of text. [...]
TransformEngineLayer
An opaque handle to a transform engine layer. [...]
Vertices
A set of vertex data used by Canvas.drawVertices.
Window
The most basic interface to the host operating system's user interface. [...]
WindowPadding
A representation of distances for each of the four edges of a rectangle, used to encode the view insets and padding that applications should place around their user interface, as exposed by Window.viewInsets and Window.padding. View insets and padding are preferably read via MediaQuery.of. [...]

Constants

keepToString → const _KeepToString
Annotation used by Flutter's Dart compiler to indicate that an Object.toString override should not be replaced with a supercall. [...]
const _KeepToString()

Properties

channelBuffers ChannelBuffers
ChannelBuffers that allow the storage of messages between the Engine and the Framework. Typically messages that can't be delivered are stored here until the Framework is able to process them. [...]
final
window Window
The Window singleton. [...]
final

Functions

decodeImageFromList(Uint8List list, ImageDecoderCallback callback) → void
Loads a single image frame from a byte array into an Image object. [...]
decodeImageFromPixels(Uint8List pixels, int width, int height, PixelFormat format, ImageDecoderCallback callback, { int rowBytes int targetWidth int targetHeight }) → void
Convert an array of pixel values into an Image object. [...]
hashList(Iterable<Object> arguments) int
Combine the Object.hashCode values of an arbitrary number of objects from an Iterable into one value. This function will return the same value if given null as if given an empty list.
hashValues(Object arg01, [ Object arg02, [ Object arg03 = _hashEnd Object arg04 = _hashEnd Object arg05 = _hashEnd Object arg06 = _hashEnd Object arg07 = _hashEnd Object arg08 = _hashEnd Object arg09 = _hashEnd Object arg10 = _hashEnd Object arg11 = _hashEnd Object arg12 = _hashEnd Object arg13 = _hashEnd Object arg14 = _hashEnd Object arg15 = _hashEnd Object arg16 = _hashEnd Object arg17 = _hashEnd Object arg18 = _hashEnd Object arg19 = _hashEnd Object arg20 = _hashEnd ]) int
Combine up to twenty objects' hash codes into one value. [...]
instantiateImageCodec(Uint8List list, { int targetWidth int targetHeight }) Future<Codec>
Instantiates an image codec Codec object. [...]
lerpDouble(num a, num b, double t) double
Linearly interpolate between two numbers.
loadFontFromList(Uint8List list, { String fontFamily }) Future<void>
Loads a font from a buffer and makes it available for rendering text. [...]
saveCompilationTrace() List<int>
Returns runtime Dart compilation trace as a UTF-8 encoded memory buffer. [...]

Enums

AppLifecycleState
States that an application can be in. [...]
BlendMode
Algorithms to use when painting on the canvas. [...]
BlurStyle
Styles to use for blurs in MaskFilter objects.
BoxHeightStyle
Defines various ways to vertically bound the boxes returned by Paragraph.getBoxesForRange. [...]
BoxWidthStyle
Defines various ways to horizontally bound the boxes returned by Paragraph.getBoxesForRange. [...]
Brightness
Describes the contrast of a theme or color palette.
Clip
Different ways to clip a widget's content.
ClipOp
Defines how a new clip region should be merged with the existing clip region. [...]
FilterQuality
Quality levels for image filters. [...]
FontStyle
Whether to slant the glyphs in the font
FramePhase
Various important time points in the lifetime of a frame. [...]
ImageByteFormat
The format in which image bytes should be returned when using Image.toByteData.
PaintingStyle
Strategies for painting shapes and paths on a canvas. [...]
PathFillType
Determines the winding rule that decides how the interior of a Path is calculated. [...]
PathOperation
Strategies for combining paths. [...]
PixelFormat
The format of pixel data given to decodeImageFromPixels.
PlaceholderAlignment
Where to vertically align the placeholder relative to the surrounding text. [...]
PointerChange
How the pointer has changed since the last report.
PointerDeviceKind
The kind of pointer device.
PointerSignalKind
The kind of PointerDeviceKind.signal.
PointMode
Defines how a list of points is interpreted when drawing a set of points. [...]
StrokeCap
Styles to use for line endings. [...]
StrokeJoin
Styles to use for line segment joins. [...]
TextAffinity
A way to disambiguate a TextPosition when its offset could match two different locations in the rendered string. [...]
TextAlign
Whether and how to align text horizontally.
TextBaseline
A horizontal line used for aligning text.
TextDecorationStyle
The style in which to draw a text decoration
TextDirection
A direction in which text flows. [...]
TileMode
Defines what happens at the edge of the gradient. [...]
VertexMode
Defines how a list of points is interpreted when drawing a set of triangles. [...]

Typedefs

DrainChannelCallback(ByteData, PlatformMessageResponseCallback ) Future<void>
Signature for ChannelBuffers.drain.
FrameCallback(Duration duration) → void
Signature for Window.onBeginFrame.
ImageDecoderCallback(Image result) → void
Callback signature for decodeImageFromList.
PlatformMessageCallback(String name, ByteData data, PlatformMessageResponseCallback callback) → void
Signature for Window.onPlatformMessage.
PlatformMessageResponseCallback(ByteData data) → void
Signature for responses to platform messages. [...]
PointerDataPacketCallback(PointerDataPacket packet) → void
Signature for Window.onPointerDataPacket.
SemanticsActionCallback(int id, SemanticsAction action, ByteData args) → void
Signature for Window.onSemanticsAction.
TimingsCallback(List<FrameTiming> timings) → void
Signature for Window.onReportTimings. [...]
VoidCallback() → void
Signature of callbacks that have no arguments and return no data.