ShaderMaskEngineLayer class
An opaque handle to a shader mask engine layer.
Instances of this class are created by SceneBuilder.pushShaderMask.
oldLayer
parameter in SceneBuilder methods only accepts objects created
by the engine. SceneBuilder will throw an AssertionError if you pass it
a custom implementation of this class.
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited