PointerData constructor

const PointerData({Duration timeStamp: Duration.zero, PointerChange change: PointerChange.cancel, PointerDeviceKind kind: PointerDeviceKind.touch, PointerSignalKind signalKind, int device: 0, int pointerIdentifier: 0, double physicalX: 0.0 double physicalY: 0.0 double physicalDeltaX: 0.0 double physicalDeltaY: 0.0 int buttons: 0, bool obscured: false, bool synthesized: false, double pressure: 0.0 double pressureMin: 0.0 double pressureMax: 0.0 double distance: 0.0 double distanceMax: 0.0 double size: 0.0 double radiusMajor: 0.0 double radiusMinor: 0.0 double radiusMin: 0.0 double radiusMax: 0.0 double orientation: 0.0 double tilt: 0.0 int platformData: 0, double scrollDeltaX: 0.0 double scrollDeltaY: 0.0 })

Creates an object that represents the state of a pointer.

Implementation

const PointerData({
  this.timeStamp = Duration.zero,
  this.change = PointerChange.cancel,
  this.kind = PointerDeviceKind.touch,
  this.signalKind,
  this.device = 0,
  this.pointerIdentifier = 0,
  this.physicalX = 0.0,
  this.physicalY = 0.0,
  this.physicalDeltaX = 0.0,
  this.physicalDeltaY = 0.0,
  this.buttons = 0,
  this.obscured = false,
  this.synthesized = false,
  this.pressure = 0.0,
  this.pressureMin = 0.0,
  this.pressureMax = 0.0,
  this.distance = 0.0,
  this.distanceMax = 0.0,
  this.size = 0.0,
  this.radiusMajor = 0.0,
  this.radiusMinor = 0.0,
  this.radiusMin = 0.0,
  this.radiusMax = 0.0,
  this.orientation = 0.0,
  this.tilt = 0.0,
  this.platformData = 0,
  this.scrollDeltaX = 0.0,
  this.scrollDeltaY = 0.0,
});