Picture class
An object representing a sequence of recorded graphical operations.
To create a Picture, use a PictureRecorder.
A Picture can be placed in a Scene using a SceneBuilder, via the SceneBuilder.addPicture method. A Picture can also be drawn into a Canvas, using the Canvas.drawPicture method.
Properties
- approximateBytesUsed → int
-
Returns the approximate number of bytes allocated for this object. [...]
read-only
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
dispose(
) → void - Release the resources used by this object. The object is no longer usable after this method is called.
-
toImage(
int width int height) → Future< Image> - Creates an image from this picture. [...]
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited