shader property
The shader to use when stroking or filling a shape.
When this is null, the color is used instead.
See also:
- Gradient, a shader that paints a color gradient.
- ImageShader, a shader that tiles an Image.
- colorFilter, which overrides shader.
- color, which is used if shader and colorFilter are null.
Implementation
Shader get shader {
if (_objects == null)
return null;
return _objects[_kShaderIndex] as Shader;
}
Implementation
set shader(Shader value) {
_objects ??= List<dynamic>(_kObjectCount);
_objects[_kShaderIndex] = value;
}