Image class
Opaque handle to raw decoded image data (pixels).
To obtain an Image object, use instantiateImageCodec.
To draw an Image, use one of the methods on the Canvas class, such as Canvas.drawImage.
See also:
- Image, the class in the
widgets
library.
Properties
- height → int
-
The number of image pixels along the image's vertical axis.
read-only
- width → int
-
The number of image pixels along the image's horizontal axis.
read-only
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
dispose(
) → void - Release the resources used by this object. The object is no longer usable after this method is called.
-
toByteData(
{ImageByteFormat format: ImageByteFormat.rawRgba }) → Future< ByteData> - Converts the Image object into a byte array. [...]
-
toString(
) → String -
Returns a string representation of this object.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited